![]() ![]() So the moral of the story is that you cant base the best layout on what you perceive as the more popular application. Even with access to some of the most expensive video editing applications, which I was proficient enough in, I still found the work flow and layout of apps like Sony Vegas better. To get to the point, over the years I have had to use everything from final cut to avid to premier when it comes to video editing. I’ll just toss out there that I have two bachelors from a major California university in the area of film production and digital media as well as an associates from a trade school here in Los Angeles that focused on film and vfx production. Premiere and Sony Vegas has nothing to do with Avid and Final Cut Pro so if you have to get ideas from a software do it from the big guys and not from minor softwares. So I would try to mimic their behaviour as much as possible. Mostly held by Avid I believe.Īvid and Final Cut Pro has been the standard almost in every professional production. Don’t forget that there are copyright issues with key editing concepts in NLEs too. From here it would be a matter of assigning key strengths.Īnd i would second the suggestion that we strive for a strong UI that is Blender specific (theres some awesome flexibility there) but informed by what has gone before. These really should form the basis of any “editing” system. Ability to trim and slip media once it is on the timeline, with ripple and without.Associated Audio and Video media should, by default, be linked to each other on the timeline (with the ability unlink or link alternate associated media).Direct source to specific timeline tracks (Audio or Video targeted).Ability to assign an edit type, Insert or Overwrite - Video / Audio or Video only or Audio only or Video / Audio split.Ability to set in / out points on both source and timeline.Somewhere to edit metadata for video media (source window).Asset browser that retains metadata in a clip, like subclips or keywords (saved in/outpoints).This makes everything in Blender uniquely flexible but supremely confusing.Īnyway my key suggestions are and always have been: My biggest gripe was the mixing of audio and video strips. ![]() ![]() Instead of lumping all possible workflows into one screen layout?Īlso Blender was always just a string out tool with some great mods on top. Perhaps there are multi modes of working. I think that you might want to consider what functionality to target, then work around that. The NLE at my day job is maximised for metadata. Final Cut Pro 7 was great for adding and modifying media both on the timeline and in the bin. Avid is very intuitive for making and trimming cuts. My experience with a range of NLEs is that the UI is tailored to it’s strengths. ![]()
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